Tag: GURPS

  • H-CAT’s Aurora Maylee: An illustrated introduction to holistic character profiles





    Basic Details:


    • Character Name: Aurora Maylee (may be some kind of test to help come up with names)


    • Race: Lycanian Wolf Anthro (I’d like for there to be a multitude of races from tabletop games and other storytelling media or for custom options)


    • Age: 14


    • Birthday: May 4th (possible test for this)


    • Sign: Taurus (birthday and thus this to if a user chooses to)


    • MBTI Type: ENFP (this is based off old H-CAT manual test results but users would be able to input it themselves if they wanted.)


    • Class: Cleric (Healer)


    • Alignment: Neutral (Jungian scenarios would help with this or users would be able to input a manual alignment)


    • Likes: Those who are caring, dresses


    • Dislikes: Meanies, seeing people hurt, upset, or fighting


    Appearance:


    Aurora is defined by her silver eyes and hair that cascades down to her mid-waist. Her wardrobe choices resonate with the frilly Lolita style, bursting with a palette of pastel blues and pinks. The ensemble is accentuated with bows and a pearl bracelet.


    Distinguishing Features:


    • Wolf ears: Silver


    • Bright Aura


    • Skin Complexion: Fair


    • Skin Color: Ivory beige


    • No tattoos or birthmarks


    Abilities and Affinities:


    Central to Aurora’s character is her innate ability to read and manipulate auras. Her deep-seated connection to the “Auric” and spiritual realm underscores her unique talents. Aurora has her distinctive strengths and vulnerabilities.


    Attributes:


    HEXACO-W Dimensions: H-CATs own version of HEXACO for storytelling.


    • Honesty/Humility:


    • Emotionality:


    • Extraversion:


    • Agreeableness:


    • Conscientiousness:


    • Openness:


    • Well-being:


    DND Preset Attributes: The character profile is aiming to have multiple presets to use for various tabletop games, genre and other storytelling media. It also aims to be highly customizable so users can streamline the profile to their needs. They’ll be able to roll for stats or use the personality and other tests to calculate their stats. Aiming for more uses than just in tabletop games.


    • Strength:


    • Dexterity:


    • Constitution:


    • Intelligence:


    • Wisdom:


    • Charisma:


    PETALS Core Categories: Original H-CAT personality framework. Integrating multiple existing ones.


    • Dark Triad & More: Delving into the darker aspects of manipulation, self-obsession, and a lack of empathy.


    • Power Dynamics: Exploring the interplay of power in personal and societal contexts.


    • Risk Spectrum: A look at Aurora’s nature of Risk-Seeking versus Risk-Aversion.


    • Moral Philosophy and Worldview: Providing a lens into Aurora’s core beliefs about the world.


    • Life Approaches: Showcasing how Aurora perceives her control over life events and what she prioritizes.


    Jungian Traits:


    • Functions: (Specific attributes pertaining to the function can be expanded upon here)


    Jungian Scenarios: Scenarios backed with options that are connected to possible Jungian functions. Wide range of scenarios to touch on multiple topics to figure out what’s below. Aims to also be highly customizable in terms of which scenarios you wish to take the test for.


    • Information Processing: Insights into how Aurora assimilates and processes information


    • Decision Making Style: A dive into Aurora’s approach to decisions


    • Moral Alignment: An exploration of Aurora’s moral compass


    This still isn’t everything. I need to add the enneagram and other sections and even other tests and their sections. The aim is for everything to have, presets, unparalleled customization and options for user direct input throughout the entire toolkit.


    Enneagram: H-CATs version of the enneagram through straightforward choices in the test since it’s for storytelling. It would showcase dominant, auxiliary, tertiary, and inferior for motivations, fears, desires, weaknesses and strengths. The aim is to have the info filled in by the test with details input by the user for each dimension of the test.


    Motivations


    Fears


    Desires


    Weaknesses


    Strengths


    I’ve come up with a lot but it’s up to the future community to decide what to keep officially and how to change and adapt things to be as inclusive as possible.





  • Role play and Tabletop games: Stat categorizations and their lists

    I’m gonna need to find out what some of these actually entail at some point.

    Categorized by Roleplaying and Tabletop Games

    Dungeons & Dragons (D&D)

    • Strength

    • Dexterity

    • Constitution

    • Intelligence

    • Wisdom

    • Charisma

    Pathfinder (An offshoot of D&D)

    • Strength

    • Dexterity

    • Constitution

    • Intelligence

    • Wisdom

    • Charisma

    Shadowrun

    • Body

    • Agility

    • Reaction

    • Strength

    • Willpower

    • Logic

    • Intuition

    • Charisma

    • Magic

    • Resonance

    • Essence

    Call of Cthulhu

    • Strength

    • Dexterity

    • Constitution

    • Intelligence

    • Power (Willpower)

    • Appearance (Charisma)

    • Size

    • Education

    • Luck

    World of Darkness

    • Intelligence

    • Wits

    • Resolve

    • Strength

    • Dexterity

    • Stamina

    • Presence

    • Manipulation

    • Composure

    Warhammer Fantasy Roleplay

    • Weapon Skill

    • Ballistic Skill

    • Strength

    • Toughness

    • Initiative

    • Agility

    • Dexterity

    • Intelligence

    • Willpower

    • Fellowship

    GURPS (Generic Universal RolePlaying System)

    • Strength

    • Dexterity

    • Intelligence

    • Health

    (Note: GURPS is highly customizable, so you can essentially make any stat you want.)

    Fate Core

    • No fixed attributes, uses Skills and Aspects to describe characters

    Star Wars RPG (Fantasy Flight Games)

    • Brawn

    • Agility

    • Intellect

    • Cunning

    • Willpower

    • Presence

    Cyberpunk 2020 / Red

    • Intelligence

    • Reflexes

    • Cool

    • Technical

    • Luck

    • Attractiveness

    • Movement

    • Empathy

    • Body

    Ars Magica

    • Intelligence

    • Perception

    • Strength

    • Stamina

    • Presence

    • Communication

    • Dexterity

    • Quickness

    Vampire: The Masquerade

    • Strength

    • Dexterity

    • Stamina

    • Charisma

    • Manipulation

    • Appearance

    • Perception

    • Intelligence

    • Wits

    Savage Worlds

    • Agility

    • Smarts

    • Spirit

    • Strength

    • Vigor

    Traveller

    • Strength

    • Dexterity

    • Endurance

    • Intelligence

    • Education

    • Social Standing

    Legend of the Five Rings

    • Earth (Stamina and Willpower)

    • Water (Strength and Perception)

    • Fire (Agility and Intelligence)

    • Air (Reflexes and Awareness)

    • Void

    Mutants & Masterminds

    • Strength

    • Stamina

    • Agility

    • Dexterity

    • Fighting

    • Intellect

    • Awareness

    • Presence

    13th Age

    • Strength

    • Constitution

    • Dexterity

    • Intelligence

    • Wisdom

    • Charisma

    Burning Wheel

    • Power

    • Forte

    • Agility

    • Speed

    • Health

    • Will

    • Perception

    Numenera

    • Might

    • Speed

    • Intellect

    Powered by the Apocalypse (generic engine)

    • Varies by the specific game, but often features stats like “Cool,” “Hard,” “Hot,” “Sharp,” and “Weird.”

    Consolidated from Roleplay and Tabletop games

    Universal Stats

    • Strength

    • Dexterity/Agility

    • Constitution/Stamina

    • Intelligence

    • Wisdom

    • Charisma

    • Willpower

    • Luck/Fortune

    • Perception

    Specialized Stats

    • Body

    • Reaction

    • Resonance

    • Essence

    • Power (Specific to Call of Cthulhu as Willpower)

    • Appearance

    • Size

    • Education

    • Weapon Skill

    • Ballistic Skill

    • Toughness

    • Initiative

    • Fellowship

    • Health (Specific to GURPS)

    • Cunning

    • Technical

    • Movement

    • Empathy

    • Communication

    • Quickness

    • Spirit

    • Vigor

    • Social Standing

    • Earth (Stamina and Willpower)

    • Water (Strength and Perception)

    • Fire (Agility and Intelligence)

    • Air (Reflexes and Awareness)

    • Void

    • Fighting

    • Forte

    • Speed

    • Might

    Customizable Stats

    • Skills and Aspects (Fate Core)

    • Customizable (GURPS)

    • Varies by the specific game (Powered by the Apocalypse)

    Categorized by Stats

    Physical Stats

    • Strength

    • Dexterity/Agility

    • Constitution/Stamina

    • Speed/Reaction Time

    • Endurance

    • Coordination

    • Flexibility

    Mental Stats

    • Intelligence

    • Wisdom

    • Charisma

    • Wits

    • Resolve

    • Focus

    • Creativity

    • Memory

    • Logic

    • Learning Ability

    Emotional Stats

    • Empathy

    • Stability

    • Emotional Intelligence

    • Passion

    • Composure

    • Assertiveness

    • Contentment

    • Optimism

    Spiritual Stats

    • Willpower

    • Intuition

    • Faith

    • Enlightenment

    • Morality

    • Spirituality

    • Piety

    Social Stats

    • Presence

    • Manipulation

    • Leadership

    • Reputation

    • Influence

    • Communication

    • Trustworthiness

    Special Abilities

    • Magic

    • Technological Skill

    • Psychic Powers

    • Elemental Control

    • Shape-shifting

    • Invisibility

    • Time Manipulation

    Metaphysical Stats

    • Aura Strength

    • Chi Flow

    • Chakra Balance

    • Astral Projection Ability

    • Energy Sensing

    Environmental Stats

    • Adaptability to Heat

    • Adaptability to Cold

    • Altitude Tolerance

    • Radiation Resistance

    • Pressure Tolerance

    Combat Stats

    • Attack Power

    • Defense Rating

    • Accuracy

    • Evasion

    • Critical Hit Chance

    • Initiative

    • Damage Resistance

    • Armor Class

    Miscellaneous Stats

    • Luck/Fortune

    • Skill/Craft

    • Perception

    • Courage/Bravery

    • Stealth

    • Animal Kinship

    • Nature Affinity

    All compiled into categories

    Physical Stats

    • Strength

    • Dexterity/Agility

    • Constitution/Stamina

    • Speed/Reaction/Reaction Time

    • Endurance

    • Coordination

    • Flexibility

    • Body

    • Toughness

    Mental Stats

    • Intelligence

    • Wisdom

    • Charisma

    • Wits

    • Resolve

    • Focus

    • Creativity

    • Memory

    • Logic

    • Learning Ability

    • Initiative

    Emotional Stats

    • Empathy

    • Stability

    • Emotional Intelligence

    • Passion

    • Composure

    • Assertiveness

    • Contentment

    • Optimism

    Spiritual Stats

    • Willpower

    • Intuition

    • Faith

    • Enlightenment

    • Morality

    • Spirituality

    • Piety

    • Power (Specific to Call of Cthulhu as Willpower)

    • Essence

    Social Stats

    • Presence

    • Manipulation

    • Leadership

    • Reputation

    • Influence

    • Communication

    • Trustworthiness

    • Appearance

    • Fellowship

    • Social Standing

    Special Abilities

    • Magic

    • Technological Skill/Technical

    • Psychic Powers

    • Elemental Control

    • Shape-shifting

    • Invisibility

    • Time Manipulation

    • Resonance

    Metaphysical Stats

    • Aura Strength

    • Chi Flow

    • Chakra Balance

    • Astral Projection Ability

    • Energy Sensing

    Environmental Stats

    • Adaptability to Heat

    • Adaptability to Cold

    • Altitude Tolerance

    • Radiation Resistance

    • Pressure Tolerance

    Combat Stats

    • Attack Power

    • Defense Rating

    • Accuracy

    • Evasion

    • Critical Hit Chance

    • Damage Resistance

    • Armor Class

    • Weapon Skill

    • Ballistic Skill

    Miscellaneous Stats

    • Luck/Fortune

    • Skill/Craft

    • Perception

    • Courage/Bravery

    • Stealth

    • Animal Kinship

    • Nature Affinity

    • Quickness

    • Size

    • Education

    • Vigor

    • Cunning

    • Movement