Welcome! I’m excited to show you a new way to create characters that combines storytelling with game rules. This system is modular, meaning it’s made of parts that can be mixed and matched. It turns complex story ideas into simple numbers that help writers and game designers make deeper and more consistent characters. Here’s how […]
I bought my first DnD Player Handbook and started drafting this system for role-playing games or narrative writing. I used my proficiency calculator to slowly test it out. I’ve barely got into the first chapter but it’s already helping. I can’t wait to see what happens when I actually finish reading the handbook. I’d also […]
Stat Gain System with Integrated Decay and Frequency Factors I’ve embraced a nuanced approach and crafted a modular Stat Gain System that enhances character progression in narrative-driven settings and role-playing experiences. At the heart of this system are the integrated decay and frequency factors, dynamically reflecting real-world skill acquisition and degradation. Additionally, this innovative system […]
I’m trying to use astrological days and years to figure out different conversions of time. I may need to refine my list but here it is so far. You can see why I’m doing this if you visit my blog post for my Proficiency Calculator. Yearly Basis Conversions 1. Year to Months • 1 year […]