A look into H-CAT’s Story/Game form

Welcome to H-CAT’s all-encompassing Story/Game form! Discover the art of crafting engaging narratives and captivating gameplay experiences. With detailed insights on genres, target audiences, and settings, this guide empowers creators to refine their storytelling and gaming prowess. Learn to master the craft and unleash your creativity into immersive worlds and compelling adventures.

Story/Game name

This is the Title of the post and your story or game. It should be engaging, reflective of the content, and memorable. It sets the tone and gives a first impression of the story/game’s theme.

It should:

1. Fit the Genre: Align with the mood and style of your story or game.

2. Invite Curiosity: Be intriguing, but not confusing.

3. Be Clear: Easy to understand, pronounce, and remember.

4. Stand Out: Unique and, for games, trademark-checked.

5. Resonate with Audience: Test and refine based on feedback.

A great title sets the tone and sparks interest right from the start.

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Genre

The specific category or categories your story/game falls into, such as fantasy, sci-fi, mystery, horror, etc. This helps set audience expectations and guides the thematic and stylistic choices of your story/game.

Target Audience:

The specific demographic you are aiming to reach. This includes age groups (children, teens, adults) and might also consider factors like interests, reading or gaming preferences, and cultural backgrounds. Understanding your audience helps tailor the content and presentation of your story/game.

Medium

The format in which your story is told or your game is played. This could be a novel, short story, video game, board game, tabletop RPG, webcomic, etc. Each medium has its unique storytelling methods and audience engagement techniques.

Synopsis/Game overview

A brief but engaging overview of the story or game. For stories, this should include main plot points, key characters, and setting. For games, outline the main objectives, gameplay mechanics, and setting. This is the hook that catches the interest of your audience.

Setting

Detailed description of the environment or world where your story/game takes place. This should paint a picture of the physical landscapes, cultural settings, and the overall atmosphere of the world. The setting is crucial for immersion and context.

Time Period

The specific time frame in which your story/game is set. This could be a historical era, a futuristic landscape, or a completely fictional timeline in a fantasy world. The time period can influence the story/game’s cultural, technological, and societal backdrop.

What do you think of the form?

Are the descriptions clear, concise and intuitive?

Is there anything you’d add or change about the descriptions?

Are there any fields you think should be added?

What do you think of the description in the first field versus the rest of the descriptions. Does the list help keep it intuitive for various backgrounds?

I’m also thinking about putting a collapsible section in the descriptions for a numbered list, links into the actual forms for references and extra information or links; I go a little into those ideas in my road map, If there are any valuable links you would recommend for any of the fields please let me know by commenting on this post>

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